LEYTE GULF Copy No. ____ NAVAL CHESS GAME c 2001 Louis R. Coatney PART A.: RULEBOOK INDEX I. Dedication .. 1 Game Designer: Louis R. Coatney II. Introduction .. 1 Game Developer and III. Components .. 1 Graphics Guru: Louis R. Coatney IV. Victory Conditions .. 1 Chief Playtester and V. Initial Deployment and Grognard: Robert S. Coatney Special First Turn Rules .. 2 VI. Rules According to Gameturn's Sequence of Play .. 2 VII. Designer's Advice on Assembly and Play of the Game .. 7 VIII.Designer's Notes on the Design of the Game .. 7 IX. Historical Notes .. 8 X. Bibliography .. 11 20Dec01 [verso:] A NOTE ON COPYRIGHT FREE PERSONAL/RECREATIONAL USE COPY: For as long as I choose to offer LEYTE GULF NAVAL CHESS GAME on my webpage for anyone to print off and assemble -- for free -- anyone finding it there may print off and assemble one copy for his/her own personal use. FREE, EDUCATIONAL USE COPY: I am grateful for my American public education and public libraries. Therefore, libraries, schools, and education or training centers anywhere are free to make papercopies of LEYTE GULF NAVAL CHESS GAME for in-house educational/public service use or library loan. "FIRST COPY" PERSONAL COPY: For those dissatisfied with the graphics quality of the game as it appears on my webpage, you may order a copy of the game direct from me. An unassembled kit is $21.00 postpaid, and an assembled game -- highly recommended for component uniformity and (your) time savings -- is $35.00 postpaid. ALL RIGHTS RESERVED: Other than those privileges granted above for however long they are, all copyright and publication rights are reserved to me in accordance with copyright law and convention. QUESTIONS Please direct any questions or comments about the game to: Lou Coatney 626 Western Ave. Macomb, IL 61455 USA ELCOAT@Hotmail.com, http://LCoat.tripod.com/index.htm 309-836-1447 (msg, but I cannot afford to return long-distance calls) CATALOGING IN PUBLICATION Coatney, Louis Robert, 1946- Leyte Gulf naval chess game. [game] Macomb, IL: Louis R. Coatney, 2001. ii, p. rulebook, p. commentary, 1 mapsheet, 4 sheets of charts and tables, 2 sheets of pieces, 1 battleboard, 2 task force deployment screens Bibliography, p. . 1. World War, 1939-1945--Campaigns--Pacific Ocean. 2. Leyte Gulf, Battle of, 1944. 3. World War, 1939-1945--Study and Teaching. 3. Samar, Battle off, 1944. 4. War games. 5. Educational games. I. Title. D767.98 C632l 940.5426 COATNEY ii LEYTE GULF NAVAL CHESS GAME Copyright c 2001 Louis R. Coatney ANTI-SHIP FIRING/BOMBING RESULTS TABLE -- Damage Progression: D(amaged) --> S(unk) Die FBB CVB IJN ALLIED USN IJN Strng Weak Kami- Roll SBB BB B CA CA Other Sub Sub Air Air kaze D1-3 7 S S S S DS DS4-6 S S S DS SX - - - - - - - -- - - - - - 6 S DS DS DS D D4-6 S DS DS DS SX 5 DS D D - - - [DS] [DSX] DS G/ DSX XXXXX 4 D D - - - - [DSX] - G XXXX DX 3 - - - - - - - XX* XXXXX XXX X 2 - - - - - - [XX]* [X]* XXX XX X 1 - - - - - - [X]* X* XX X X S = Sunk; DS = Damaged or Sunk if already Damaged; D = (no more than) Damaged X = Attacker destroyed, XX = Attacker destroyed if 2 defense factors; etc. (Die roll never altered for attackers' losses.) Firing ship's die roll is raised by 1 if it is Fleeing, if (on the 1st round only of a night battle) it is a Surprisor, if it is in harbor but not surprised, or if the Target is Damaged or Very Slow. Sub attack die rolls are raised by 1 if it is attacking a Damaged ship unit which is at sea. It may not attack ships in harbor or PT boats. Anti-sub factors: Intrinsic escorts, Any Undamaged CVs or CVEs in task force. * = Sub does not report/identify enemy ships. Air attack die rolls are raised by 1 against Damaged, Very Slow, or anchored ships. Air units may not attack subs or PT boats. Anti-air factors: Intrinsic AA, Each defending CV or CVE in same hex, Extended Range. USN ranged attacks 1 hex -- extended 2 hexes; Japanese 1-2 hexes, extended 3 hexes. NAVAL AIR SCOUTING DETECTION NIGHT SURFACE BATTLE (D = Task Force Detected) DETECTION/SURPRISE: Die Range (in hexes): Die Roll: 0 1 2 3 Roll: Surprisor: 1 D D D D 6 Allies 2 D D D D 5 Allies 3 D D D - 4 - 4 D D - - 3 - 5 D D - - 2 Japanese 6 D - - - 1 Japanese If one side is entering a hex already occupied by enemy ships, those enemy ships receive a die roll shift/advantage of 1. The side with the advantage of surprise shoots first and gunfire alternates thereafter -- unlike simultaneous firing during the day or at night if neither side gets surprise. 20Dec01 LEYTE GULF NAVAL CHESS GAME MAKE PHOTO COPIES OF Plotting Form and Victory Assessment THIS BLANK FORM c Copyright 2001 Louis R. Coatney Game No. ___________________ Date and Time: ___________________ U.S./Allied Players' Names: _________________________, ________________________ Imperial Japanese Player's Name: _______________________________ Imperial Japanese Navy Fleet Movement Orders: (No. of IJN CVs: ___ ) Very MAIN A B C Nrthrn Center Southrn S1 S2 Slow 1. Oct 20 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 2. Oct 20 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . - 3. Oct 21 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 4. Oct 21 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . X 5. Oct 22 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. - 6. Oct 22 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . X 7. Oct 23 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 8. Oct 23 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . - 9. Oct 24 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 10. Oct 24 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . X 11. Oct 25 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. - 12. Oct 25 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . X 13. Oct 26 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 14. Oct 26 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . - 15. Oct 27 Day: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. X 16. Oct 27 Ngt: .. .. .. .. |.. .. .. .. |.. .. .. .. .. .. . . . X Damaged ships may move only 1 hex during "Morning" movement. Submarines may move only 1 hex during "After Midnight" movement. Very Slow (VS) ships may move 1 hex in the turns "X"ed above, in the Afternoon or After Midnight. Slow (S) ships may move 1 hex in the Afternoon and 1 hex After Midnight. Unmarked, standard speed ships may move 1 hex both in the Morning and Afternoon and 1 hex After Midnight. Fast ships may move 1 hex in both impulses of each Day and Night turn (for a possible total of 4 hexes in a day. 20Dec01 LEYTE GULF NAVAL CHESS GAME MAKE PHOTO COPIES OF Game Analysis and Results Form THIS BLANK FORM c Copyright 2001 Louis R. Coatney Game No. ___________________ Date and Time: ___________________ U.S./Allied Players' Names: _________________________, ________________________ Imperial Japanese Player's Name: _______________________________ (No. of IJN CVs: ___ ) Japanese Player's comments: Allied Players' comments: Oct 20: Oct 21: Oct 22: Oct 23: Oct 24: Oct 25: Oct 26: Oct 27: VI. Sequence of Play: A. Replacements and Reinforcements | B. Full Day's Turn | 2. PM/Night Phase 1. AM/Daytime Phase | a. IJN Plot (1? 2? hexes) a. IJN Movement Plot (1? 2? hexes) | b. USN-then-IJN movement/combat b. USN-then-IJN movement/combat: | 1) "Before Midnight" 1) "Morning" movement | a) Submarine attacks 2) "Morning" battle: | b) Surprise?/Surface battles a) Submarine attacks | with withdrawals/pursuits b) Same-hex air attacks, | 2) "After Midnight" scouting, and ranged attack launches c) Surface ship battles |C. Supply determination and victory with withdrawals/pursuits | point accounting (Undmged ships may attack scrnd TRs and CVs in 2nd battle round.) d) 2nd same-hex and ranged air attacks' resolution e) Land-based air detection/strikes 3) "Afternoon" movement 4) "Afternoon" combat 5) U.S. land-based air detection and strikes in south VICTORY POINT VALUES OF SHIPS AND OTHER UNITS (to opposing side): CV CVE SBB FBB BB BB-S B CA TR SS Air IJN: 8 10 6 4 2 2 2 0 USN: 12 6 8 6 4 4 2 8 6 2 Each U.S. TR anchored at Leyte per turn: 1 pt. Lingayen Gulf: 2 pts. Taiwan/Formosa: 2 pts. U.S. receives 15 add'l pts if IJN uses 2nd CV (w/"strong" IJN air and 2 more land air). U.S. receives 20 add'l pts if more than half the IJN battleships and CVs are sunk. If Japanese TRs unload, 6 pts. -- only 3 if Damaged 17Dec01, revised 15Jan02 Tournament Certificate _____ PLACE ______________________________ is hereby recognized for having won ______ PLACE in the LEYTE GULF NAVAL CHESS GAME Tournament held at ___________________________ on _______________ and is fully entitled to all respect and awards accruable to a game-tested Second World War Pacific Naval Commander. _______________________________________ (Tournament Director) (Date)