Copyright 2001 Louis R. Coatney
Game No. _______________________ Date and Time: ____________________
Allied Player's Name: ___________________________________
Japanese Player's Name: ___________________________________
IMPERIAL NAVY FLEET MOVEMENT ORDERS
| MAIN | A.Force | B.Force |
C.Force | Nrthrn | Center |
Sthrn | | SS1 | SS2 | |
V.Slow |
1. Oct.20 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
2. Oct.20 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | - |
3. Oct.21 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
4. Oct.21 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | X |
5. Oct.22 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| - |
6. Oct.22 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | X |
7. Oct.23 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
8. Oct.23 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | - |
9. Oct.24 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
10. Oct.24 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | X |
11. Oct.25 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| - |
12. Oct.25 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | X |
13. Oct.26 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
14. Oct.26 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | - |
15. Oct.27 Day | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | | |
| X |
16. Oct.27 Night | ....,.... | ....,.... |
....,.... | ....,.... | ....,.... |
....,.... | ....,.... | | .... | .... |
.... | X |
NOTES:
- Damaged ships may move only 1 hex, during the "Afternoon" impulse.
- Submarines may move only 1 hex during "After Midnight" movement.
- Very Slow ships may move 1 hex in the 2nd impulse of
the turns "X"ed above.
- Slow ships may move 1 hex in the "Afternoon" and "After Midnight" impulses.
- Unmarked, standard-speed ships (including the IJN TR/CA) may move
1 hex both in the Morning and the Afternoon and in the "After Midnight" impulse.
- Fast ships may move 1 hex in both impulses of each Day and Night turn (for
a possible total of 4 hexes in a day).
VICTORY POINT VALUES OF SHIPS AND OTHER UNITS (to opposing sides)
| CV | CVE | SBB |
FBB | BB | BB-S |
B,FB,CVB | CA | TR | SS | Air |
IJN | 8 | | 10 | | 6 |
| 4 | 2 | 2 | 2 | 0 |
USN | 12 | 6 | | 8 | 6 |
4 | 4 | 2 | 8 | 6 | 2 |
Each U.S. TR anchored at Leyte per turn = 1 pts.; Lingayen Gulf 2 pts.;
Formosa/Taiwan 2 pts.
U.S. receives 15 add'l pts if IJN starts game with 2nd CV (with 2 more land-based
air and "strong" CV IJN units).
Allies receive 20 add'l points if more than half IJN battleships and CVs are sunk.
If IJN TR/CA unloads troops at Leyte, 6 pts -- only 3 if Damaged.
[8Dec01, revised 15Jan02]