1ST ALAMEIN--BEGINNERS' EDITION
Charts and Tables, Terrain Effects, and Game Sequence

Copyright 1997 Louis R. Coatney

GROUND COMBAT RESULTS TABLE (GCRT)

Die Roll........1:41:31:2... 1:1...3:22:13:14:15:1 7:110:1
6SSR2R2R2R2DEDEDEDEDE
5ARSR1R1R1R2R2DEDEDEDE
4SAE-SSR1R1R2R2DEDEDE
3AEAR--SR1R1R2R2DEDE
2AESAEARSAR-SR1R1R2R2DE
1AEAESAEARSAR-SR1R1R2R2

NOTE: Attacks below 1:4 odds are not allowed.

GROUND COMBAT RESULTS DEFINITIONS:

"NO RETREAT!" or Unable to Retreat: .. R1 becomes S .. and .. R2 becomes DE

Axis RCCE GPPE and British 7th Armoured "Desert Rats" Division Special Survival Ability:

DE becomes R2, unless the unit is unable to retreat.


AIR ATTACK:

(Each unSpent unit in the target hex is attacked separately, from the top of the stack to its bottom.)
Target is: .British,Any Other Unit
Die Roll........Inside Box........Outside BoxBritish Air UnitGerman Air Unit
6SSEAXEAX
5SSEAXInt
4-SIntInt
3--Int-
2---AA
1AAAAgAAAA

AIR COMBAT RESULTS DEFINITIONS:


l

TERRAIN EFFECTS:

On Movement.....On Combat
Track-to-trackFree movement
bonus of 2 track hexes)
No effect.
Road-to-roadFree movement
bonus of 4 road hexes
No effect
Allied BoxAxis units must stop moving operationally, upon entering.+2 infantry defense factors, if matched.
El Alamein BoxSame as above.+3 infantry defense factors, if matched.
Depression/DeirNo effect.+1 defense factor for just one infantry unit.
Ridge/Hill/TelNo effect.+1 infantry defense factor for just one infantry unit.

VI. GAME-TURN SEQUENCE:

  • A. Axis Player-turn:
  • B. Allied Victory Determination.
  • C. Allied Player-turn:
  • D. Axis Victory Determination.
  • NOTE: A unit may operationally move and/or attack only once per gameturn.

    "STACKING": 3 units, only 2 of which can be division level. (The German RCCE GPPE is considered equivalent to an armoured brigade.)

    UNIT SYMBOLS:

    [14Jan97, updated 26Mar97]